| Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Mhari Dson
Lazy Brothers Inc
102
|
Posted - 2014.07.16 04:51:00 -
[1] - Quote
I trained ME5 on 2 toons because it was essential and necesary to compete with T2 production, the replacing skill is neither.
If the replacement still gave a significant (read: 12.5% or better) reduction to materials I would agree no refund necesary.
refund it or fix it. |

Mhari Dson
Lazy Brothers Inc
106
|
Posted - 2014.07.17 07:11:00 -
[2] - Quote
CCP Greyscale wrote:Hi everyone,
Here are some bullet points: - Sorry for the delay in keeping up with this, we've been busy :/ - We're aware of the unhappiness being expressed here - We don't want to have skills that are as in-practice mandatory as the old Material Efficiency skill in the Industry skillset - skills are supposed to be about specialization, not about jumping through hoops - We are very keen to avoid doing refunds *wherever* possible, hence the desire to repurpose this skill rather than delete it (reasons: we dislike skillpoint reassignment as the act of reassignment incrementally devalues the perceived value of skillpoints accumulated over time; and deleting and refunding requires a fairly substantial investment to write the necessary DB scripts, run upgrade tests and correct any errors, and time we can reduce for work on things we don't want to do allows us to spend more time on work on things we do want to do; this is an imperfect statement of our position as I'm writing it on the fly to give you an approximate idea of *why* we don't want to do a refund here, but the statement that we don't want to do a refund *is* essentially perfect and out of scope for discussion in this thread, much as you may unfortunately disagree with it.) - We are in any case too close to the release to implement a refund at this time, and that is a non-disputable statement of fact precluding us from doing so even if we wanted to (which we don't) - We are aware that you're are unhappy with how far the new skill is moving from its original value proposition, and we'll have another look at it this week. *If* we decide to make changes, they may not be viable for the initial Crius release, but would be unlikely to trail by more than a week or two - We're not delaying the release for this issue; I assume everyone understands that but it's always better to be explicit :)
Since I don't produce capitals or capital parts or produce 24/7, this skill becomes utterly and completely useless to me.
Derail crius if you have to but your response is unacceptable.
and get your boss involved in this thread. |

Mhari Dson
Lazy Brothers Inc
108
|
Posted - 2014.07.17 20:32:00 -
[3] - Quote
CCP Greyscale wrote:Lady Zarrina wrote:If you are not going to refund skill points you need to replace it with something to make training that last level (4 to 5) worth while. And so far I have not heard of one example change that would be worth while to take to 5, except maybe in absolute extreme cases. Open to suggestions :)
Actually I like alot of the suggestions made in the thread so far. My issue isn't with what skill is replacing the exsisting but that a core required skill to compete is bieng replaced with an edge scenario skill. If the replacing skill isn't of similar value to the previous then it's a ripoff.
+1 industry slot per rank would be acceptable and carry equal value. |

Mhari Dson
Lazy Brothers Inc
108
|
Posted - 2014.07.17 20:35:00 -
[4] - Quote
Chris Winter wrote:10%/level job cost reduction.
People who max it can more easily produce in busy systems. People who want to do industry more casually can do it someplace less busy and can easily end up with less overhead than the guy in the busy system, even if the casual guy has 0 in the skill and the "professional" has 5.
It's not required for industry and it's still a fairly hefty "nerf" to how powerful the skill is (from 25% reduction as current with ME down to at most 5-7% reduction in the busiest systems).
"Reduce install cost by 50%" at level 5 sounds like a lot, but it really isn't, since it's at most 50% of 14% or whatever in busy systems, down to 50% of .5% or whatever in slow systems.
not a bad idea but when those of us with it already trained are getting force-fed that we have no option to decide wether we want the skill is an issue. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.19 04:30:00 -
[5] - Quote
CCP Greyscale wrote:If we had to choose one solution, which are people favoring more - 3-5% all jobs time reduction, or additional skills with this skill at 5 as a prereq?
I'd put my vote on the all jobtime reduction. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.19 16:46:00 -
[6] - Quote
CCP Greyscale wrote: *stuff*
The amount of stuff kicking around the thread is interesting but all 11th hour and likely not to be implemented before December or sometime later than that. This thread needed to be started right after Kronos not right before the skill goes live. AND you're going on vacation after the patch and leaving us hanging for how long?!?!!
In american football we'd have backed up and punted already hoping for better field position next time. Just do the damn refund and next trip remember and utilize the fact you've got the smartest playerbase of any MMO. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.19 19:07:00 -
[7] - Quote
CCP Greyscale:
I love that you're in here and getting involved, even though it might not appear so. (I'm nailing a note to my monitor to remind myself not to post before breakfast/1st smoke of the day) Also helps ease the mind that you're willing to delay a bit further to make things right. Unfortunately the list of promise/fail that has come before keeps me wondering if you'll be the one to break the cycle (hope!).
Mynna:
*hands mynna a mirror* nuff said |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.20 00:57:00 -
[8] - Quote
Medalyn Isis wrote:Khiluale Zotakibe wrote:Mhari Dson wrote:CCP Greyscale wrote: *stuff*
The amount of stuff kicking around the thread is interesting but all 11th hour and likely not to be implemented before December or sometime later than that. This thread needed to be started right after Kronos not right before the skill goes live. AND you're going on vacation after the patch and leaving us hanging for how long?!?!!In american football we'd have backed up and punted already hoping for better field position next time. Just do the damn refund and next trip remember and utilize the fact you've got the smartest playerbase of any MMO. CCP employees are real people too you know? Don't use the right that CCP Greyscale has to have his annual break to make personal attacks or question his professionalism. If much ask who is going to be covering for his absence and if that CCP member can get involved in this thread so he/she is up to speed with the issue here. He's just throwing his toys out the pram because he couldn't get a SP refund.
Not quite, just highly irritated at getting force fed a skill that isn't what I trained for or directly related to what it was. If it were still an ME related skill I probably wouldn't even be posting to the thread. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.21 12:06:00 -
[9] - Quote
CCP Greyscale wrote:Mhari Dson wrote:Unfortunately the list of promise/fail that has come before keeps me wondering if you'll be the one to break the cycle (hope!). We're *all* hoping that this new release schedule helps us break lots of old unwanted cycles, don't worry :)
What we are currently leaning towards is: - Adjusting the Advanced Industry skill to be a ~3-5%/level reduction to the time of all industry jobs, targeting (but *not promising*, to be clear) a July 29th update. - Adding some additional industry-specialization skills requiring this skill at 5 once the release has settled out and there's some consensus on what would be valuable bonuses. This is not final and we're soliciting further discussion still :)
Sounds good, much better than hoped. Once the release hits TQ I'll start doin some brainstorming to that end as well. (don't have the room to add another copy of eve atm) |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.21 22:09:00 -
[10] - Quote
Mackenzie Nolen wrote:CCP Greyscale wrote:Yup, that's my current thinking. I still think it's a mistake to force the TE choice into this skill. Even moreso when it's going to be for non-mfg purposes which gets really muddy (all my bp research/copy alts certainly aren't happy about having to cross train this). I still prefer my idea from a page or two back; have this skill amplify the bonuses received from teams (10% per level). That's the best generalized-specialized outcome you could ask for. A general skill we all have to V that amplifies the specialized choices we each make via teams is far more appealing to me than a forced TE bonus I still don't want :) Yet at the same time it doesn't need to be at level 5 for a new indy type to compete with careful team/system selection. Also, anything that goes wrong with it you can blame on teams rather than the changed skill and, as teams are new and shiny, you'll have a lot of lattitude to tweak those values later without outrage.
By the same token a team bonus is going to mean very little to people in systems that don't have enough going on to attract a team to begin with. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.22 01:44:00 -
[11] - Quote
DGDragon wrote:How about give bonus to team?
Change name to Team Efficiency skill,
give bonus 10% / level to all team in system when character set job, example.
I'd still want my SP back if this were the case, where I operate will be lucky to attract the teams nobody wants. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.22 04:01:00 -
[12] - Quote
Mackenzie Nolen wrote:Mhari Dson wrote:By the same token a team bonus is going to mean very little to people in systems that don't have enough going on to attract a team to begin with. As others here have explained (even to me :), everything to date suggests the intention is for teams to be widely available and accessible to many. Sure you might not get the best or most perfect team to your system, but very few people should be locked out of teams completely except by choice.
heh... you must live somewhere busy, there's only 1 other industrialist insys where I do my manufacturing. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.22 11:30:00 -
[13] - Quote
I open the industry panel for the first time and I see over 2,000 1cm entries that are paying no attention to the fact they're neatly compartmentalized in their own inventory containers. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.22 13:02:00 -
[14] - Quote
for those of you joining this thread late, I'd suggest starting at post #1 and reading before you go OMGWTFBBQ. This skill change is slated for further iteration. |

Mhari Dson
Lazy Brothers Inc
111
|
Posted - 2014.07.22 15:22:00 -
[15] - Quote
Summer Isle wrote:This thread has gotten rather out-of-hand. The shorter "science" time is good for the very reason that it would affect everything, which does indeed relate to a reduced cost (it's a fairly small reduced cost, but it still reduces installation fees). When it affected only production time, the savings would have been significantly lower. With it affecting everything, though, well, the savings are much better as you're getting a universal savings. Saving 5% on a pack of chips at the store is pretty meaningless, especially if you only get said pack of chips once in a great while. But if you got to save 5% of all of your groceries, the savings are significantly higher more worth it. My vote is absolutely for changing it to affect all science- and industry-related jobs. Triturus Alpestris wrote:I am so pissed right now. Why was ME such problem? So are you going to remove +dmg% skills bc you know they are mandatory, then remove per lvl bonuses on ships bc again they are mandatory! And give us more +1% velocity and +1% cargohold bonuses on battleships.
I dont know who designed this game but Im sure he is long gone. Comparing the old ME to the +% damage skills isn't exactly a fair comparison, as you can still be effective without any of the extra Gunnery skills trained. With the old ME, if you didn't have it to V, you wouldn't be able to compete at all on the markets, and would be losing ISK on everything you sold. You would be better-off simply selling the minerals.
The reason why the comparison is valid is because this establishes a precedence where any skill = any other skill. A terrible precedence to set. |

Mhari Dson
Lazy Brothers Inc
112
|
Posted - 2014.07.23 19:49:00 -
[16] - Quote
Ok, where'd they find you? wait, not allowed to ask that so how about why haven't you assimilated everyone at the office so that things get done with alacrity!
I wouldn't be too worried on the throughput, invention choke starts early enough in the scheme of things it'll hold most everything to pre crius or slower production rates. I wouldn't add another time reducer in the scheme though. |
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